A home between matches.
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We're building Grounds, a Minecraft minigame network for close matches, new friendships, and the moments that make you stay for one more round.
Between matches, a world of stone, copper, and quiet mysteries awaits. Meet up with friends, wander a little further, and see what catches your eye. Some things are best discovered along the way.
Our starting lineup centers on SurvivalGames, BedWars, and kit-based 1vs1. Team up, test your skills, or jump straight into your next match through the game selector.
Core game modes are accessible from the start. Whether you're here to compete, practice with friends, or explore at your own pace, there's room for you in Grounds.
This organization brings together the games and the platform that supports them:
- Games and worlds — minigames, shared gameplay APIs, scenes, NPCs, and resource packs for Paper and Minestom.
- One connected network — player identity, friends, parties, chat, matchmaking, and moderation across servers and proxies.
- Tools for the team — the Grounds CLI, Gradle integrations, Forge, and Portal take plugins and services from local development into managed test and deployment environments.
- Infrastructure — Kubernetes, Agones, maintained containers, and shared services provide the foundation for running it all.
We're building the player experience and its tools together, so the technology serves the worlds and games we want to create.
Explore the repositories, read the developer docs, or say hello.
Parts of our code, documentation, and other content are created with the help of AI tools. The Grounds team remains responsible for what we build and publish.