Write Game Boy games in Rust
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Updated
Sep 17, 2026 - Rust
Write Game Boy games in Rust
YAStack: User-space network-stack based on DPDK, FreeBSD TCP/IP Stack, EnvoyProxy
Arduino code for STM32 microcontrollers
Rust bindings to Open MPI Portable Hardware Locality "hwloc" library, covering version 2.0 and above.
ARM® Cortex®-M platform crate for Drone, an Embedded Operating System.
CCSDS and ECSS packet standards implementations
Abstractions for asynchronous programming on the STM32F1xx family of microcontrollers.
STM32 peripheral mappings for Drone, an Embedded Operating System.
A simple config tool to make locally trusted X.509 development certificates for your domains
Community hub: driver code and patches for fingerprint sensors not yet supported in upstream libfprint
Driver Linux for Tablet VINSA 1600 Plus, Chipset 08f2:6811
[EXPERIMENTAL] RISC-V platform crate for Drone, an Embedded Operating System.
Single Yocto layer for all Intel x86 64-bit based Computer on Modules (COM Express, SMARC, Q7, ETX)
Easily decode the serial output of a Daktronics All Sport 5000 console and optionally serialize it to JSON. Also includes a spreadsheet with typed field offsets for those interested in porting to other languages
Raspberry Pi Pico (RP2040) support for Drone, an Embedded Operating System.
Rust wrapper for GM/T 0016-2012 (Smart token cryptography application interface specification)
4NES4SNES from Raphnet ported to WCH CH551/CH552/CH554 (plus PSX controller support)
Linux support for the 2026 ASUS Zenbook Duo (UX8407AA, Intel Panther Lake): touch, audio, sensors, dual-screen rotation, brightness, keyboard, power - as revertible modules
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